![]() ![]() Many users of the RPG Maker engine had always had their cries over a custom battle system. ![]() What are the things you'd recommend that should be inside the frontal battle system? So to the point, what are the things you hate in the frontal battle system? Take note that I am not only pertaining to the RPG Maker's frontal battle system but also other games out there that uses the same style. To be honest I don't really like ABSes that much, since I've only enjoyed quite a few from company made games and indie games that used Action Battle Systems or those we call Hack and Slash type of games. But exclude me from those people I just mentioned. Literally though, there are a lot of gamers out there that won't play your games especially if it is turn based. For some people who have no ways to make the frontal battle system upgraded, there would be a lot who would be quite disappointed about your game's battle sequence, let alone it is turn based. If you watched the PR Video back then of RPG Maker VX, the speaker said: "you'll know it when you use it, this is the best system" pertaining to the Frontal Battle System.ĭo you agree that Frontal Battle System is indeed the best battle system? So, first, let me take a clear definition of WHAT I SEE in the Frontal Battle System that RPG Maker offers us. For the series of RPG Maker, we always had the Frontal Battle System.
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